Chris leads projects from concept to launch, productizing research and ushering new technologies into the hands of users in order to solve big problems. He uses design to help organizations develop clear and compelling visions of the future. And he drives clarity in highly ambiguous and complex problem spaces by leveraging his deep experience in ideation, prototyping, and storytelling.
Chris has a strong commitment to collaboration and relationship building across disciplines and organizations. He works at the intersection of industrial design, tangible interaction, design strategy, and future studies and has successfully shipped hardware at several premiere innovation centers and startups including: X - the moonshot factory, Verily, Pebble, and Disney Research. He is an award winning designer whose products have raised millions on Kickstarter and he holds several US Patents.
Born out of project Loon, Taara uses Free Space Optical Communications, beams of light, to deliver high-speed, high-capacity connectivity over long distances. The technology is being piloted in India as a means of bringing low cost connectivity to rural areas. The X Design team worked with project Taara to design a robust piece of infrastructure that can stand up to the elements.
I had the privilege of working on Verily’s COVID-19 unsupervised nasal swab kits, which were deployed as part of the company’s Healthy at Work program. The user experience team conducted extensive usability studies to develop an easy-to-use nasal swab kit and clear instructions to help individuals take samples independently. The Kit was granted Emergency Use Authorization by the FDA in March 2021.
I worked with Project Delta, an early-stage X team tackling the related problems of food waste and food insecurity, to help them define, prototype, and explore the potential futures for an intelligent food distribution and food waste reduction project. The work included piloting new technologies and interfacing with external partners to showcase our vision for unsiloed food data. The project has recently moved to Google where it plans to scale its efforts.
Pebble Core is a device built for runners and hackers who do not want the hassle of carrying a phone. The device streams Spotify, tracks runs, makes emergency calls, and features Amazon Alexa integration. I led the Industrial Design and Product Definition of Pebble Core.
Pebble 2 was a shift in Pebble’s design focus from a lifestyle to a health oriented brand. The watch featured overmolded buttons, a heart rate monitor, and was an update to the original Pebble’s iconic “H” design. I primarily supported the project during the early design and ideation phase as well as during manufacturing and CMF execution.
Pebble Time and Time Steel are reimaginings of the original Pebble watches. Designed to preserve the features that made the original watches so popular, with additional consideration given ergonomics and hardware hackability, Time and Time Steel set the tone for all future Pebble products. I worked on Pebble Time and Time Steel from initial concept meetings to the first product coming off the line - touching everything from product and packaging, to photography and messaging.
Surround Haptics allows an array of vibrating motors to mimic the sensation of a single vibration traveling across your skin. At Disney I worked to translate this research into demos, prototypes, and consumer product designs - including a prototype haptic seat pad, connected to the game Split Second, demoed at SIGGRAPH’s 2011 Emerging Technologies Exhibition and the Vybe Haptic Gaming Pad, a first of its kind consumer product that converts audio into haptic sensations.